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Zdoom bouncing projectile disappear when touching sky
Zdoom bouncing projectile disappear when touching sky













zdoom bouncing projectile disappear when touching sky

The deployable sentry turret in Bipolar Bunker has been removed. The amount of cell ammo that spawns in has also increased. The BFG in Bipolar Bunker has been moved from wave 8 to wave 9. The shotgun spread was adjusted (SSG changed from 22.5, 0 to 11.25, 7.125) as the old values were from back when they used projectiles.įixed the babes in Duke It Out not having +FRIENDLY. The friendly elite marines have been recoloured. Its radius has also been reduced (from 384 to 320). The projectile's main explosion has had its damage reduced (from 512 to 448). The LAZ device (modern version) has been nerfed. The spatter speed was also increased to 16 (from 15). The super large zorcher's firing animation has been sped up (from 84 tics total to 78 if the primary fire button is held, and from 85 tics total to 82 if it is not). Moved Stronghold entries in SNDINFO.txt over to SNDINFO.str. 0 prevents you from automatically switching to the fist when you pick up a berserk, 1 only switches when you aren't already under the effects of a berserk, and 2 always switches (original behaviour). Phase imps can no longer go invisible while they're already invisible.Īdded a stronghold_cl_berserkswitch CVar with three options.

zdoom bouncing projectile disappear when touching sky

This doesn't count towards the aforementioned cooldown. In an attempt to lessen spam, when activating the CVar switches in multiplayer, there is now a cooldown (lasting one second) before you can use a particular switch again.ĭifficulty switches (and switches in SamsaraHold using a similar method) will only print a message to the activator instead of everyone if no change has happened. It prevents the mission briefings from triggering, allowing you to jump right into action. They look messy, but at least they don't look like checkerboards anymore!Īdded a stronghold_skipbriefings CVar. Added skyboxes for the software renderer.















Zdoom bouncing projectile disappear when touching sky